11. Turn Reports
11.1 EXAMPLE
To: "David Harris"From: "WOW GAME MASTER" Subject: WOW GAME 15 TURN 0 REPORTS ---------------------------------------------------------------------- WAR OF THE WIZARDS. GAME 15 TURN REPORT 0. FOR WIZARD Mad Harry. *************************************************************** PLAYTEST OBLIGATIONS. ********************* This is a playtest and hence is FREE. Your obligations as a play tester are the following: - Find any bugs in the system, for which you will get rewards. - Find any spelling mistakes, for which you will get rewards. - Point out any errors or ambiguities in the rules or supporting web pages, for which you will receive rewards. - Let us know of any ways that we can make the game simpler and easier to use. - Also, to let us know if you have suggestions on how to make the game better. Holding in mind the point mentioned above. - To let us know immediately of any problems you are having with the game or other players. - To have fun playing War of Wizards. ********************** CURRENT GAME SETTINGS. ********************** Include Abbreviations Listing : Yes Include Spell Descriptions : Yes Include Hero Summary : No Include Orders Template : Yes Detailed : No Auto Control Uncontrolled Shires : No REPORTS OF BATTLES THAT OCCURRED THIS TURN. ******************************************* * No Battles This Turn. ERRORS THIS TURN. ***************** * No Errors. EVENTS THIS TURN. ***************** * No Events This Turn. PLAYER'S TURN REPORT. ********************* WIZARD'S NAME : Mad Harry WIZARD'S CITY NAME : Demons Pass CITY LOCATION : (71,5) CASTLE LEVEL : 1 CURRENT ALLIES : No Allies Set. MILITARY RATING : 250 (33rd) MAGIC RATING : 30 (35th) ECONOMIC RATING : 44 (24th) POLITICAL RATING : 1 (37th) YOUR EMPIRE RATING : 70 (25th) SEASON : The season of year 0 is currently Winter and the season will change to Spring of year 1 next turn. SPELLCRAFT POINTS : 8 RESEARCH POINTS : 0 MAGIC LEVELS : No Magic Levels Researched. SPELL BOOK SUMMARY : Do Not Know Any Spells. WIZARD'S RESOURCES : RESOURCE - CURRENT OUT IN Gold - 1500 0 0 Food - 800 0 0 Wood - 1500 0 0 Stone - 500 0 0 Iron - 300 0 0 Gems - 100 0 0 Mithril - 0 0 0 WIZARD'S ARTIFACTS : (No Artifacts) COMBAT SPELL : No Combat Spell Set. SPECIAL CITY EVENTS ******************* HEROES ON OFFER : No Heroes On Offer This Turn. MERCENARY OFFERS : No Mercenaries For Hire This Turn. CARAVAN OFFER : No Caravan Arrived In The City This Turn. PLAYER'S MAP SHIRE STATUS REPORTS. ********************************* CAPITAL CITY SHIRE REPORT SHIRE : (71,5) REGION TYPE : Arctic. REGION NAME : Demons Pass REGION DESCRIPTION : This group of dwarves have formed a city upon the legendary battlefield of the Demon Wars. Its tall spires are said to be magically enhanced by the demons' blood of centuries past. RACE : Hill Dwarves. POPULATION : 300(61) CONTROLLING WIZARD : Mad Harry. TAX RATE : Low. FEED RATE : 1 MORALE : 2.20 CITY BUILDINGS : Castle Level 1 : Basic Castle. Town Hall : The centrepiece of any community, the hall founds the town and hence allows other buildings to be constructed around it. * Buildings that can be built at this location. BUILDING NAME RESOURCE BUILDING COST. Blacksmith (Gold:800 Wood:200 Stone:200) Church (Gold:1000 Wood:300 Stone:500) Docks (Gold:500 Wood:100 Stone:50) Granary (Gold:300 Wood:300 Stone:200) Infirmary (Gold:500 Wood:200 Stone:200) Inn (Gold:800 Wood:300 Stone:200) Library (Gold:1800 Wood:200 Stone:500) Lumber Mill (Gold:600 Wood:600 Stone:50) Market Place (Gold:600 Wood:200 Stone:200) Moat (Gold:1300 Wood:200 Stone:300) Paths (Gold:500 Wood:50) Tavern (Gold:400 Wood:150 Stone:50) Well (Gold:600 Wood:200 Stone:200) * Units that can be recruited from this location. UNIT NAME ATTRIBUTES - RESOURCE COST PER UNIT. Hill Dwarves Militia [M:1 O:1 D:2] - (Gold:10) Hill Dwarves Spearmen [M:1 O:1 D:3] - (Gold:10 Wood:10) SHIRE RESOURCES : Food:2 Wood:1 Stone:2 Gems:1 SHIRE EXITS - (71,1) (71,2) (71,3) (71,4) SHIRE REGION EXITS - No Region Exits. GROUND UNITS - Mad Harry (1) : (Hill Dwarves Militia:50) SPELL DESCRIPTIONS REPORT. ************************** No Spells to Display. ABBREVIATIONS DETAILS. ********************* * Unit Abbreviations ABBREV UNIT NAMES AND ATTRIBUTES HDMIL Hill Dwarves Militia [M:1 UT:O O:1 D:2 A:1 H:1] COST : (GLD:10) MAINTENANCE : (GLD:2 FOD:1) HDSPE Hill Dwarves Spearmen [M:1 UT:O O:1 D:3 A:1 H:1] COST : (GLD:10 WOD:10) MAINTENANCE : (GLD:2 FOD:1) * Ship Abbreviations ABBREV SHIP NAMES AND ATTRIBUTES No Abbreviations To Display! * Building Abbreviations. ABBREV BUILDING NAMES BKS Blacksmith [COST : GLD:800 WOD:200 STN:200] CA1 Castle Level 1 [COST : Special - No Cost] CHR Church [COST : GLD:1000 WOD:300 STN:500] DOC Docks [COST : GLD:500 WOD:100 STN:50] GRA Granary [COST : GLD:300 WOD:300 STN:200] INF Infirmary [COST : GLD:500 WOD:200 STN:200] INN Inn [COST : GLD:800 WOD:300 STN:200] LIB Library [COST : GLD:1800 WOD:200 STN:500] LMI Lumber Mill [COST : GLD:600 WOD:600 STN:50] MAR Market Place [COST : GLD:600 WOD:200 STN:200] MOA Moat [COST : GLD:1300 WOD:200 STN:300] PAT Paths [COST : GLD:500 WOD:50] TAV Tavern [COST : GLD:400 WOD:150 STN:50] TOW Town Hall [COST : GLD:1000 WOD:450 STN:450] WEL Well [COST : GLD:600 WOD:200 STN:200] * Spell Abbreviations. ABBREV SPELL NAMES No Abbreviations To Display! * Artifact Abbreviations. ABBREV ARTIFACT NAMES No Abbreviations To Display! ORDERS TEMPLATE FOR NEXT TURN. ****************************** #WOW ORDERS 15 1 secret_password 1 ; GLOBAL ORDERS & CITY/WIZARD ORDERS ; CITY SHIRE ORDERS. SHIRE 71,5 ; REGION : Arctic - Demons Pass. ; Resources: F2 W1 S2 G1 Settings: FR:1 TR:L CT:Y POP:300(61) M:2.20 #END
11.2 EXPLANATION
For each shire you have one or more units in, you will receive shire information in your turn report. This will include:
- a description of the shire
- the wizard who controls the shire
- the other shires in the current region that you can travel to
- other regions which you can reach from the shire you are currently in
- the number of peasants in the shire
- the resources of the shire
- a list of all units in the shire including allied units
- special places (if present)
- if a city or town, the units and building types able to be created are also included.
11.3 SCOUTING
If you happen to have a scout in the current shire you will also receive the following additional information;
Connecting Shires and Regions Land Type · If the destination is controlled by you, an ally, the enemy, wandering monster/s or uncontrolled. · The number of the units at the location. · The number of wandering monsters inside a special place. Scouting reports only apply to ground level.
The accuracy of scout reports is determined by the number of scouts in the shire and is given as a percentage.
11.4 ATTRIBUTE EXPLANATIONS
At various stages in the report there are different attributes shown in the report in an abbreviated form. An example below is of a particular unit from the abbreviation report. These abbreviations mean the same throughout the entire report.
AMTRI Amazons Tribesmen [M:1 UT:O O:1 D:2 A:1 H:1]
- M - Movement.
- WM - Water Movement.
- FM - Flying Movement.
- TM - Tunnelling Movement.
-
UT - Unit Type.
- W - Wandering Monster/Charmed Units.
- S - Summoned Units.
- U - Undead Units.
- H - Hired (mercenary) Units
- O - Ordinary Units
- O - Offence.
- R - Ranged Offence.
- D - Defence.
- A - Attacks.
- H - Hit Points.
-
BP - Battle Position
- R = Ranged Attack Position
- S = Ship Attack Position
- G = Go Anywhere Units Attack Position (Flying and Tunneling)
- M = Mounted Attack Position
- F = Foot Attack Position
- B = Behind Attack Position
Military Units Template Abbreviations
- S = Ship
- H = Hero
- G = Ground
- T = Tunneling
- F = Flying
Ships can also have some of the following attributes.
- HP - Number of times the ship has to be successfully attacked before it will sink.
- FIS - The fishing ability of the ship.
- CAP - The carrying capacity of the ship.
In shires the following are used i.e., FR:1 TR:M CT:Y POP:81 M:1.39 ;
- FR - Feed Rate.
- TR - Tax Rate
- CT - Control
- POP - Population
- M - Morale