11. Turn Reports

11. Turn Reports


11.1 EXAMPLE

To: "David	Harris"	
From: "WOW GAME	MASTER"	
Subject: WOW GAME 15 TURN 0 REPORTS
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WAR OF THE WIZARDS. GAME 15 TURN REPORT	0. FOR WIZARD Mad Harry.
***************************************************************
PLAYTEST OBLIGATIONS.
*********************
   This	is a playtest and hence	is FREE.
   Your	obligations as a play tester are the following:
   - Find any bugs in the system, for which you	will get rewards.
   - Find any spelling mistakes, for which you will get	rewards.
   - Point out any errors or ambiguities in the	rules or supporting
     web pages,	for which you will receive rewards.
   - Let us know of any	ways that we can make the game simpler and
     easier to use.
   - Also, to let us know if you have suggestions on how to make the
     game better. Holding in mind the point mentioned above.
   - To	let us know immediately	of any problems	you are	having with
     the game or other players.
   - To	have fun playing War of	Wizards.
**********************
CURRENT	GAME SETTINGS.
**********************
Include	Abbreviations Listing	  : Yes
Include	Spell Descriptions	  : Yes
Include	Hero Summary		  : No
Include	Orders Template		  : Yes	   Detailed : No
Auto Control Uncontrolled Shires  : No

REPORTS	OF BATTLES THAT	OCCURRED THIS TURN.
*******************************************
 * No Battles This Turn.
ERRORS THIS TURN.
*****************
 * No Errors.
EVENTS THIS TURN.
*****************
 * No Events This Turn.
PLAYER'S TURN REPORT.
*********************
WIZARD'S NAME	   : Mad Harry
WIZARD'S CITY NAME : Demons Pass
CITY LOCATION	   : (71,5)
CASTLE LEVEL	   : 1
CURRENT	ALLIES	   : No	Allies Set.
MILITARY RATING	   : 250 (33rd)
MAGIC RATING	   : 30	(35th)
ECONOMIC RATING	   : 44	(24th)
POLITICAL RATING   : 1 (37th)
YOUR EMPIRE RATING : 70	(25th)
SEASON		   : The season	of year	0 is currently Winter and the
		     season will change	to Spring of year 1 next turn.
SPELLCRAFT POINTS  : 8
RESEARCH POINTS	   : 0
MAGIC LEVELS	   : No	Magic Levels Researched.
SPELL BOOK SUMMARY : Do	Not Know Any Spells.
WIZARD'S RESOURCES : RESOURCE	 -    CURRENT	      OUT	  IN
		     Gold	 -	 1500		0	   0
		     Food	 -	  800		0	   0
		     Wood	 -	 1500		0	   0
		     Stone	 -	  500		0	   0
		     Iron	 -	  300		0	   0
		     Gems	 -	  100		0	   0
		     Mithril	 -	    0		0	   0
WIZARD'S ARTIFACTS : (No Artifacts)
COMBAT SPELL	   : No	Combat Spell Set.
SPECIAL	CITY EVENTS
*******************
HEROES ON OFFER	   : No	Heroes On Offer	This Turn.
MERCENARY OFFERS   : No	Mercenaries For	Hire This Turn.
CARAVAN	OFFER	   : No	Caravan	Arrived	In The City This Turn.
PLAYER'S MAP SHIRE STATUS REPORTS.
*********************************
CAPITAL	CITY SHIRE REPORT
SHIRE :	(71,5) REGION TYPE : Arctic. REGION NAME : Demons Pass
REGION DESCRIPTION :  This group of dwarves have formed	a city upon the
		      legendary	battlefield of the Demon Wars.	Its tall
		      spires are said to be magically enhanced by the
		      demons' blood of centuries past.
RACE : Hill Dwarves. POPULATION	: 300(61)  CONTROLLING WIZARD :	Mad Harry.
TAX RATE : Low.	FEED RATE : 1  MORALE :	2.20
CITY BUILDINGS :
   Castle Level	1     :	Basic Castle.
   Town	Hall	      :	The centrepiece	of any community, the hall
			founds the town	and hence allows other
			buildings to be	constructed around it.
*  Buildings that can be built at this location.
     BUILDING NAME  RESOURCE BUILDING COST.
     Blacksmith	    (Gold:800 Wood:200 Stone:200)
     Church	    (Gold:1000 Wood:300	Stone:500)
     Docks	    (Gold:500 Wood:100 Stone:50)
     Granary	    (Gold:300 Wood:300 Stone:200)
     Infirmary	    (Gold:500 Wood:200 Stone:200)
     Inn	    (Gold:800 Wood:300 Stone:200)
     Library	    (Gold:1800 Wood:200	Stone:500)
     Lumber Mill    (Gold:600 Wood:600 Stone:50)
     Market Place   (Gold:600 Wood:200 Stone:200)
     Moat	    (Gold:1300 Wood:200	Stone:300)
     Paths	    (Gold:500 Wood:50)
     Tavern	    (Gold:400 Wood:150 Stone:50)
     Well	    (Gold:600 Wood:200 Stone:200)
*  Units that can be recruited from this location.
     UNIT NAME		    ATTRIBUTES	    - RESOURCE COST PER	UNIT.
     Hill Dwarves Militia   [M:1 O:1 D:2]   - (Gold:10)
     Hill Dwarves Spearmen  [M:1 O:1 D:3]   - (Gold:10 Wood:10)
SHIRE RESOURCES	: Food:2 Wood:1	Stone:2	Gems:1
SHIRE EXITS
 - (71,1) (71,2) (71,3)	(71,4)
SHIRE REGION EXITS
 - No Region Exits.
GROUND UNITS
 - Mad Harry (1)       : (Hill Dwarves Militia:50) 
SPELL DESCRIPTIONS REPORT.
**************************
No Spells to Display.
ABBREVIATIONS DETAILS.
*********************
  *  Unit Abbreviations
     ABBREV  UNIT NAMES	AND ATTRIBUTES
     HDMIL   Hill Dwarves Militia		     [M:1 UT:O O:1 D:2 A:1 H:1]
	     COST : (GLD:10)			    MAINTENANCE	: (GLD:2 FOD:1)
     HDSPE   Hill Dwarves Spearmen		     [M:1 UT:O O:1 D:3 A:1 H:1]
	     COST : (GLD:10 WOD:10)		    MAINTENANCE	: (GLD:2 FOD:1)
  *  Ship Abbreviations
     ABBREV  SHIP NAMES	AND ATTRIBUTES
     No	Abbreviations To Display!
  *  Building Abbreviations.
     ABBREV  BUILDING NAMES
     BKS     Blacksmith			       [COST : GLD:800 WOD:200 STN:200]
     CA1     Castle Level 1			     [COST : Special - No Cost]
     CHR     Church			      [COST : GLD:1000 WOD:300 STN:500]
     DOC     Docks				[COST :	GLD:500	WOD:100	STN:50]
     GRA     Granary			       [COST : GLD:300 WOD:300 STN:200]
     INF     Infirmary			       [COST : GLD:500 WOD:200 STN:200]
     INN     Inn			       [COST : GLD:800 WOD:300 STN:200]
     LIB     Library			      [COST : GLD:1800 WOD:200 STN:500]
     LMI     Lumber Mill			[COST :	GLD:600	WOD:600	STN:50]
     MAR     Market Place		       [COST : GLD:600 WOD:200 STN:200]
     MOA     Moat			      [COST : GLD:1300 WOD:200 STN:300]
     PAT     Paths					[COST :	GLD:500	WOD:50]
     TAV     Tavern				[COST :	GLD:400	WOD:150	STN:50]
     TOW     Town Hall			      [COST : GLD:1000 WOD:450 STN:450]
     WEL     Well			       [COST : GLD:600 WOD:200 STN:200]
  *  Spell Abbreviations.
     ABBREV  SPELL NAMES
     No	Abbreviations To Display!
  *  Artifact Abbreviations.
     ABBREV  ARTIFACT NAMES
     No	Abbreviations To Display!
ORDERS TEMPLATE	FOR NEXT TURN.
******************************
#WOW ORDERS 15 1 secret_password 1
; GLOBAL ORDERS	& CITY/WIZARD ORDERS
; CITY SHIRE ORDERS.
SHIRE 71,5	   ; REGION : Arctic - Demons Pass.
; Resources: F2	W1 S2 G1     Settings: FR:1 TR:L CT:Y POP:300(61) M:2.20
#END

11.2 EXPLANATION

For each shire you have one or more units in, you will receive shire information in your turn report. This will include:

  • a description of the shire
  • the wizard who controls the shire
  • the other shires in the current region that you can travel to
  • other regions which you can reach from the shire you are currently in
  • the number of peasants in the shire
  • the resources of the shire
  • a list of all units in the shire including allied units
  • special places (if present)
  • if a city or town, the units and building types able to be created are also included. 

11.3 SCOUTING

If you happen to have a scout in the current shire you will also receive the following additional information;

Connecting Shires and Regions Land Type · If the destination is controlled by you, an ally, the enemy, wandering monster/s or uncontrolled. · The number of the units at the location. · The number of wandering monsters inside a special place. Scouting reports only apply to ground level.

The accuracy of scout reports is determined by the number of scouts in the shire and is given as a percentage.

11.4 ATTRIBUTE EXPLANATIONS

At various stages in the report there are different attributes shown in the report in an abbreviated form. An example below is of a particular unit from the abbreviation report. These abbreviations mean the same throughout the entire report.

AMTRI	Amazons	Tribesmen	   [M:1	UT:O O:1 D:2 A:1 H:1]
  • M - Movement.
  • WM - Water Movement.
  • FM - Flying Movement.
  • TM - Tunnelling Movement.
  • UT - Unit Type.
    • W - Wandering Monster/Charmed Units.
    • S - Summoned Units.
    • U - Undead Units.
    • H - Hired (mercenary) Units
    • O - Ordinary Units
  • O - Offence.
  • R - Ranged Offence.
  • D - Defence.
  • A - Attacks.
  • H - Hit Points.
  • BP - Battle Position
    • R = Ranged Attack Position
    • S = Ship Attack Position
    • G = Go Anywhere Units Attack Position (Flying and Tunneling)
    • M = Mounted Attack Position
    • F = Foot Attack Position
    • B = Behind Attack Position

 

 

 


  • Military Units Template Abbreviations
    • S = Ship
    • H = Hero
    • G = Ground
    • T = Tunneling
    • F = Flying

    Ships can also have some of the following attributes.

    • HP - Number of times the ship has to be successfully attacked before it will sink.
    • FIS - The fishing ability of the ship.
    • CAP - The carrying capacity of the ship.

    In shires the following are used i.e., FR:1 TR:M CT:Y POP:81 M:1.39 ;

    • FR - Feed Rate.
    • TR - Tax Rate
    • CT - Control
    • POP - Population
    • M - Morale
  •  

     

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